28th
An example of diagraming an interactive project. The project is a Temple of Laughter, which is basically a categorized collection of laughs which are activated by the user by touching the “tickler”. The stages are as follows: 1. enters space 2. touches “tickler” 3. computer/switch activated 4. sound and light released 5. stages 1-4 repeated as user moves through the space 6. user arrives at the “shrine” where he/she can record their own laugh 7. computer analyses laugh 8. laugh is classified and becomes part of the project